For the complete documentation index, see llms.txt. This page is also available as Markdown.

Clothing

Only when the server has Config.Clothing.Enabled = true.

The right column has two buttons: a box (stash / ground) and a t-shirt (character preview).

The preview shows your character with 14 slots:

Left
Right

Hat, Glasses, Mask, Chain, T-Shirt, Jacket, Pants

Earrings, Bulletproof, Backpack, Arms, Watch, Gloves, Shoes

  • Wear: drag a clothing item onto its slot, or onto the character.

  • Take off: drag it out of its slot.

  • Each empty slot tells you what goes in it.

  • Gloves and Arms use the same part of the ped, so only one of them shows at a time.

  • Bulletproof vest: its durability is your armour. It goes down as you take damage and the vest is removed at 0.

  • Parachute: wear it in the Backpack slot. It is used up when you open it.

  • Knocked-off clothing: a hit can knock off your hat or glasses. They fall to the ground; look at them and choose Pick up and wear (needs ox_target). If you disconnect, they go back into your inventory.

  • Your inventory clothing is put back on automatically after a clothing shop, a skin menu or a respawn.

Outfits

  • Create an outfit: drag one clothing piece onto another piece from a different slot. They merge into an Outfit item.

  • Add pieces: drag more clothing onto the outfit. It holds one piece per slot.

  • Unpack: right click → Unpack Outfit.

  • Rename it, for example "Work", "Party" or "Heist".

  • Pieces of a worn outfit can also be dragged out one at a time from the character preview.

Backpack

  • Drag the Backpack item onto the Backpack slot of the character preview, or onto the Equip a backpack area.

  • Its contents open in a separate panel next to your inventory. The default backpack has 20 slots and holds 15 kg.

  • A backpack can't be put inside another container.

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