> For the complete documentation index, see [llms.txt](https://docs.northscripts.dev/site/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.northscripts.dev/site/documentation/resources/ox-inventory-rework/player-guide/clothing.md).

# Clothing

{% hint style="info" %}
Only when the server has `Config.Clothing.Enabled = true`.
{% endhint %}

The right column has two buttons: a **box** (stash / ground) and a **t-shirt** (character preview).

The preview shows your character with **14 slots**:

| Left                                              | Right                                                       |
| ------------------------------------------------- | ----------------------------------------------------------- |
| Hat, Glasses, Mask, Chain, T-Shirt, Jacket, Pants | Earrings, Bulletproof, Backpack, Arms, Watch, Gloves, Shoes |

* **Wear:** drag a clothing item onto its slot, or onto the character.
* **Take off:** drag it out of its slot.
* Each empty slot tells you what goes in it.
* **Gloves and Arms** use the same part of the ped, so only one of them shows at a time.
* **Bulletproof vest:** its durability is your armour. It goes down as you take damage and the vest is removed at 0.
* **Parachute:** wear it in the **Backpack** slot. It is used up when you open it.
* **Knocked-off clothing:** a hit can knock off your **hat or glasses**. They fall to the ground; look at them and choose **Pick up and wear** (needs ox\_target). If you disconnect, they go back into your inventory.
* Your inventory clothing is put back on automatically after a clothing shop, a skin menu or a respawn.

#### Outfits

* **Create an outfit:** drag one clothing piece onto another piece from a different slot. They merge into an **Outfit** item.
* **Add pieces:** drag more clothing onto the outfit. It holds one piece per slot.
* **Unpack:** right click → **Unpack Outfit**.
* **Rename** it, for example "Work", "Party" or "Heist".
* Pieces of a worn outfit can also be dragged out one at a time from the character preview.

#### &#x20;Backpack

* Drag the **Backpack** item onto the **Backpack** slot of the character preview, or onto the *Equip a backpack* area.
* Its contents open in a separate panel next to your inventory. The default backpack has 20 slots and holds 15 kg.
* A backpack can't be put inside another container.
