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Admin guide

Commands

Command
Syntax
Permission

/giveitem (/additem)

<id> <item> [count] [type]

group.admin

/removeitem

<id> <item> [count] [type]

group.admin

/setitem

<id> <item> [count] [type]

group.admin

/givecloth

<id> <slot> <drawable> <texture>

group.admin (only when clothing is enabled)

/takeinv

<id> — confiscates the inventory

group.admin

/restoreinv (/returninv)

<id> — gives back what was confiscated

group.admin

/clearinv

<invId | me> — wipes everything, worn clothing included

group.admin

/clearinvitems

<invId | me> — wipes items but keeps worn clothing and the backpack

group.admin

/saveinv

[true] — saves every inventory; true also locks them until restart

group.admin

/viewinv

<invId> — read-only look at any inventory

group.admin

/clearevidence

<locker>

police boss

/trunkmapping

<model>

see 6.3

convertinventory

esx | esxproperty

server console

/trunkdebug

—

client, only when Config.Debug = true

/givecloth slots are hat, glasses, mask, chain, tshirt, torso, pants, earrings, bulletproof, backpack, arms, watch, gloves, shoes.

Example: /givecloth 12 torso 15 0

giveitem, removeitem, setitem and givecloth are sent to the admin Discord log.

Permissions (ACE)

Trunk mapping

Vehicles without a mapping use an estimated trunk size (Config.Trunk). For a precise fit, map the trunk:

  1. /trunkmapping sultan. The vehicle spawns in front of you with the boot open.

  2. Left mouse drags a face of the box, Shift + drag moves the whole box, Ctrl snaps to 5 cm, and right mouse looks around.

  3. Enter saves, Del resets to the default, and Backspace cancels.

The mapping is saved in data/trunkmapping.json and sent live to every player.

Who can use it (any one of these is enough):

  • ACE command.trunkmapping, e.g. add_ace group.admin command.trunkmapping allow;

  • a group listed in Config.TrunkMapping.Groups, whether it is a framework group, an ACE group, a job or a gang.

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