> For the complete documentation index, see [llms.txt](https://docs.northscripts.dev/site/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.northscripts.dev/site/documentation/resources/ox-inventory-rework.md).

# Ox Inventory Rework

{% embed url="<https://youtu.be/7tI8oLDPVVQ>" %}

{% embed url="<https://northscripts.dev/category/scripts/product/7701236>" %}

A full rework of ox\_inventory with a grid inventory, a customizable interface, clothing as items, backpacks, carryable containers, safes, placing items in the world, throwing, and physical trunk loading.

It is a drop-in replacement: the resource keeps the name `ox_inventory` and all the upstream exports, hooks and convars. Scripts written for ox\_inventory keep working.

## **✨ Features:**

**Interface**

* Grid inventory: items take up real space (1×1, 2×2, 2×3…) and can be rotated.
* Your item positions are remembered for each inventory.
* A complete layout editor: move, tilt, hide and restore every panel, then save your own layouts.
* Themes: light/dark mode, accent colour, icon colour, 4 fonts, "Cards" or "Minimal" style.
* Item rarity (Common → Legendary), with coloured slots and badges.
* Detailed tooltips: durability, ammo, serial number, components, crafting materials.
* Radial quick-use wheel and hotkeys you can assign to any key.
* Weapon HUD card showing ammo and durability.
* Player profile card with your ped photo or Discord avatar.
* Translated into 30 languages.

**Gameplay**

* Clothing as items, with a character preview and 14 worn slots.
* Outfits: combine clothing pieces into one item and unpack them later.
* Hats and glasses can be knocked off when you get hit, and picked back up.
* A wearable backpack with its own inventory panel.
* A bulletproof vest whose durability is synced with your armour.
* A parachute worn in the backpack slot.
* Place any item in the world, with an aim mode and a full move/rotate gizmo.
* Placed items become persistent "Area Deposits".
* Throw items, which land as a drop on the ground.
* Carryable containers (boxes, briefcases, bags) with carry animations.
* Safes with a PIN code and bolts that anchor them to the floor.
* Physical trunk loading: items appear as props inside the vehicle and must actually fit.
* An in-game trunk mapping editor for any vehicle model.
* Weapon accessories panel with a 3D weapon preview and drag & drop attachments.
* Injury tracking shown on the character silhouette.
* Ground drops show real props, with a streaming budget that adapts to FPS.

**Server**

* Supports ESX, QBCore, Qbox, ox\_core and ND\_Core.
* Discord logs per event with batching, so Discord does not rate-limit them.
* Anti-exploit checks that are logged.
* Extra admin commands: take, restore, clear and view inventories, and give clothing.
* Database tables and columns are created or updated automatically.
